Mushroom cloud 3ds max tutorial 3/4

3d max tutorial


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An in-depth intermediate tutorial on how to create a nuclear explosion in 3Ds max 4 and onwards without additional plugins. If your using an older version, use editable mesh instead of editable poly&activate animate on the mesh and directly deform it instead of using morpher. This tutorial will hopefully teach you how to: * model a mushroom cloud using splines + lathe + editable mesh/poly * make 3 explosive materials using displace, diffuse&cellular maps * make blend materials and apply UVW maps * animate and morph a mushroom cloud using morpher * model some fences using splines + extrude * create a camera shake using dummy + noise position controller * create an exploding particle effect using pCloud + pBomb * add a radial blur to the camera * add an object blur to the particle system * add a glow effect to the head of the mushroom cloud * make your own SFX in Audacity * play sound in 3ds max Tutorial is based of a text tutorial by Julien Vanhoenacker www.omind.net www.onitz.net The final result is a direct render from 3ds max (includes sound) CGI ftw download .3ds file from www.onitz.net

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Artist: 3d max tutorial
Video title: Mushroom cloud 3ds max tutorial 3/4
Video Categories: 3D MAX
Views: 270
Submitted by: admin